Public Eyes

exhibition
exhibition
Feb 28–Mar 13
Vinzenz Aubry
Venue:
Lobby 13
Lobby 13

This generative video installation engages viewers with a circle of animated digital eyes that respond to human presence. As participants approach, they encounter an unknown entity of digital avatars closely following their movement. A mediated face-to-face encounter with the unknown. Who is really watching who?

Single Frame Rendering by Vinzenz Aubry

Public Eyes

exhibition
exhibition
Feb 28–Mar 13
Vinzenz Aubry
Venue:
Lobby 13
Lobby 13

This generative video installation engages viewers with a circle of animated digital eyes that respond to human presence. As participants approach, they encounter an unknown entity of digital avatars closely following their movement. A mediated face-to-face encounter with the unknown. Who is really watching who?

Single Frame Rendering by Vinzenz Aubry

Public Eyes

exhibition
exhibition
Feb 28–Mar 13
Vinzenz Aubry
Venue:
Lobby 13
Lobby 13

This generative video installation engages viewers with a circle of animated digital eyes that respond to human presence. As participants approach, they encounter an unknown entity of digital avatars closely following their movement. A mediated face-to-face encounter with the unknown. Who is really watching who?

Single Frame Rendering by Vinzenz Aubry

Public Eyes

exhibition
exhibition
Feb 28–Mar 13
Vinzenz Aubry
Venue:
Lobby 13
Lobby 13

This generative video installation engages viewers with a circle of animated digital eyes that respond to human presence. As participants approach, they encounter an unknown entity of digital avatars closely following their movement. A mediated face-to-face encounter with the unknown. Who is really watching who?

Single Frame Rendering by Vinzenz Aubry

Public Eyes

exhibition
exhibition
Feb 28–Mar 13
Vinzenz Aubry
Venue:
Lobby 13
Lobby 13

This generative video installation engages viewers with a circle of animated digital eyes that respond to human presence. As participants approach, they encounter an unknown entity of digital avatars closely following their movement. A mediated face-to-face encounter with the unknown. Who is really watching who?

Single Frame Rendering by Vinzenz Aubry

Public Eyes

exhibition
exhibition
Feb 28–Mar 13
Vinzenz Aubry
Venue:
Lobby 13
Lobby 13

This generative video installation engages viewers with a circle of animated digital eyes that respond to human presence. As participants approach, they encounter an unknown entity of digital avatars closely following their movement. A mediated face-to-face encounter with the unknown. Who is really watching who?

Single Frame Rendering by Vinzenz Aubry

Public Eyes

exhibition
exhibition
Feb 28–Mar 13
Vinzenz Aubry
Venue:
Lobby 13
Lobby 13

This generative video installation engages viewers with a circle of animated digital eyes that respond to human presence. As participants approach, they encounter an unknown entity of digital avatars closely following their movement. A mediated face-to-face encounter with the unknown. Who is really watching who?

In this generative video installation, viewers are presented with a digital interface which transforms into a meditation on observation and self-awareness. As participants approach, they encounter an unknown entity of digital avatars looking outwards. They carefully track their movements, creating an immediate and visceral sense of visual dialogue with the Other. Quite the opposite of surveillance, this is an invitation to explore the complex dynamics of seeing and being seen.

Through public mediation, drawing on Emmanuel Lévinas's concept of the Other, Michel Foucault's theories of observation and power, and Ad Reinhardt's consideration of the Black Square, the installation examines: Who is really watching who? An eye is not only watching, but acts as a mirror, reflecting our physical presence and our internalized patterns of self-observation.

The installation plays with what physiologists call "coenesthesia" – our immediate awareness of our own bodies in space and time. As viewers engage with the work, they become simultaneously spectator and performer, observer and observed, creating a dynamic feedback loop that challenges notions of spectatorship.

Vinzenz Aubry (he/him) is a French-German artist meandering somewhere between art, design, and programming. His work explores human-machine-nature relationships and critically investigates the implications of our so-called modern society. The cross-disciplinary works often, but not exclusively, come to life as multimedia installations, sculptures, net art, and performances.

Alongside his artistic work, he has co-founded the creative practices studio sansho (2017) and ungroup.group (2020). There he leads the design, research, and programming of commissions from the arts and culture industry, as well as self-initiated projects.

Part of his research focuses on augmented audio, where he develops experiments, audio pieces, and open source infrastructure.

Aubry graduated from the University of the Arts, Berlin, where he studied in the New Media Class of Prof. Joachim Sauter and Generative Computing with Prof. Alberto de Campo. He also studied in the media art class of Prof. Akihiro Kubota at the Tama Art University Tokyo, Japan, and holds a Bachelor’s degree in visual communication from HTW, Berlin. Currently he is is pursuing a Master’s degree in Art, Culture, and Technology at MIT.

Vinzenz regularly exhibits and teaches at universities.

More info at vinzenzaubry.com and Github.

Lobby 13

Bush Building

13

105 Massachusetts Avenue, Cambridge, MA

Building location on the MIT Campus Map

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Vinzenz Aubry - Idea, Concept, and Programming

Simon Lesina-Debiasi - Concept, Design, and Construction

2025-02-28
0:00
2025-03-13
23:55